Dr Carol Jacklin-Jarvis attended the ‘Switch to Innovation Summit’ in Portugal to take part in the A Digital Competence Framework for the Third Sector Conference in Portugal last week.
Carol co-launched the presentation of work and supported training for third sector leaders.
CVSL is a ‘knowledge partner’ for this multi-partner European project.
In the post-COVID context there is a need to embrace and adopt the digital tools and practices we have become accustomed to for the longer term.
With this in mind, the EU3Digital consortium is proud to launch A Digital Competence Framework for the Third Sector.

The report is the product of eighteen-months of research to provide an intellectual basis for the work of EU3Digital Consortium and funded by Erasmus+, the project aims to ensure the success and sustainability of social enterprises by producing key learning materials and free-access resources.
Digital FrameworkThe report presents a digital competence framework that reflects the needs of the third sector as it faces a complex and turbulent environment and highlights which areas of digital competence are most important for Third Sector Organisations particularly those smaller organisations “charities, voluntary and community organisations, social enterprises, and cooperatives.”
Digital ToolkitDeveloped to support SEs and TSOs with going digital, this Toolkit provides users with a hands-on guide to open access tools, resources, and services that can enable them to adapt dynamically and swiftly to societal changes.

Thursday, May 21, 2026 - 10:00 to 16:00
The Open University, Walton Hall, Milton Keynes, MK7 6AA
Join us at this year’s annual conference as we celebrate the 10th anniversary of CVSL. Together we’ll reflect on a decade of impact and look ahead to the next ten years, featuring insights and reflections from former CVSL directors.
Tuesday, June 2, 2026 - 10:30 to 12:30
Online and and in person at The Open University, Milton Keynes, MK7 6BB
This event explores the relationship between technology, inclusion, and esports, examining how digital gaming environments can create new opportunities for participation, connection, and belonging in society and organisations.